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Show branches created at runtime #204
Show branches created at runtime #204
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@DarkMessiah As discussed, this solution may not consider children getting added further down in the tree but only to the root level. I will do further testing on this to verify. We may also want to add some rudimentary unit tests for this which also would close #188 Refer to the GDUnit docs as well as the unit testing docs on how to do that. |
I can confirm that this does not consider children getting added further into the tree. My Behavior Tree structure is such that I have a movementTree, where the moveBehavior gets children based on the role of the character, let's say "leaderMovement" and "followerMovement". These do not show up. |
This is still relevant for me. I've put the project using beehave on pause for the time being. I've tried looking at the code in this PR, but I don't really understand enough of what's happening to fix it myself. If you could give me a general idea on what needs to happen there, I can try to fix it. Also, if it helps, I can make another minimal project that replicates this issue. |
Closing this, as this has been implemented by #301 instead. |
Addressed issues
Fixes #203
Screenshots
Godot_v4.1-stable_win64_Vgtzn0O0GS.mp4